My work on the Prize Kingdoms wonderland level. I created the Queen's Castle and Hatter House environment assets with a weighted normals workflow to control how they look in-game. Prize Kingdoms has a special event on each board, internally referred to as the BFG, I created the Caterpillar character for this biome. The biomes typically have 1 texture sheet for nearly all props and 1 texture sheet for the BFG, these textures are color swatches which you can see in the caterpillar wireframe image.