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Justin Meisse
Justin Meisse
3D Artist
Austin, United States

Summary

Environment & Character artist

Skills

Character ModelingCreature ModelingEnvironment ModelingDigital SculptingTexturingLow-poly Modeling

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
3DCoat
3DCoat
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite

Experience

  • Senior Artist at INK Games
    Austin, US
    April 2022 - November 2023

    Worked closely with a small, passionate team to launch Prize Kingdoms on mobile platforms.

    Created characters and environments using the least amount of texture memory for maximum performance on mobile hardware.

    Laid out and lit scenes in the Unity game engine, using the prefab system to collaboratively work on levels in a team environment.

  • Senior Character Artist at KingsIsle Entertainment
    Austin, US
    March 2018 - October 2020

    Created characters and environment assets in various styles and techniques for KingsIsle’s fast-paced mobile team.

    Mentored junior artists and helped them adapt to the rapid iterative process of the studio.

  • Character Artist at OMNOM! Workshop
    Austin, US
    July 2015 - February 2017

    Modeled game-ready character meshes based on sculpts provided by the client for the game Battleborn.

    Painted characters with a combination of 3D Coat and Substance Painter to achieve a hand-painted PBR hybrid style.

  • 3D Artist at Spacetime Studios
    Austin, TX, United States of America
    April 2014 - February 2015

    Responsible for creating characters and environment props for Battle Command!, Battle Dragons, Arcane Battlegrounds and Arcane Legends.

  • Character Artist at KingsIsle Entertainment
    Austin, TX, United States of America
    April 2012 - April 2014

    Responsible for creating characters, armor and weapons for Pirate101.

  • Environment Artist (contract) at KingsIsle Entertainment
    Austin, TX, United States of America
    May 2011 - April 2012

    Responsible for modeling, texturing and lighting large playable environments for Wizard101 and Pirate101.

  • Environment Artist at Tencent
    Acton, MA, United States of America
    January 2010 - April 2011

    Responsible for modeling & texturing props and buildings along with terrain sculpting and texturing on a canceled MMO.

  • Environment Artist at Mythic Entertainment (Electronic Arts)
    Fairfax, VA, United States of America
    March 2007 - November 2009

    Responsible for modeling and texturing props, buildings and dungeons on Warhammer Online.