Environment & Character artist
Worked closely with a small, passionate team to launch Prize Kingdoms on mobile platforms.
Created characters and environments using the least amount of texture memory for maximum performance on mobile hardware.
Laid out and lit scenes in the Unity game engine, using the prefab system to collaboratively work on levels in a team environment.
Created characters and environment assets in various styles and techniques for KingsIsle’s fast-paced mobile team.
Mentored junior artists and helped them adapt to the rapid iterative process of the studio.
Modeled game-ready character meshes based on sculpts provided by the client for the game Battleborn.
Painted characters with a combination of 3D Coat and Substance Painter to achieve a hand-painted PBR hybrid style.
Responsible for creating characters and environment props for Battle Command!, Battle Dragons, Arcane Battlegrounds and Arcane Legends.
Responsible for creating characters, armor and weapons for Pirate101.
Responsible for modeling, texturing and lighting large playable environments for Wizard101 and Pirate101.
Responsible for modeling & texturing props and buildings along with terrain sculpting and texturing on a canceled MMO.
Responsible for modeling and texturing props, buildings and dungeons on Warhammer Online.